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dc.contributor.authorMaurer, Peter M.
dc.date.accessioned2009-11-05T16:55:00Z
dc.date.available2009-11-05T16:55:00Z
dc.date.issued2009-11-05T16:55:00Z
dc.identifier.urihttp://hdl.handle.net/2104/5452
dc.description.abstractThe shadow algorithm is an event-driven unit-delay simulation technique that has been designed to take advantage of the instruction caches present in many of the latest workstations. The algorithm is based on the threaded-code technique, but uses a dynamically created linked list of environments called shadows. Compiled shadow algorithm simulations run in about 1/5th the time required for a conventional interpreted event-driven simulation. The interpreted shadow algorithm runs in about 1/4th the time of a conventional interpretive simulation.en
dc.format.extent39598 bytes
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.subject: Compiled Simulationen
dc.subjectEvent-Driven Simulationen
dc.subject, Interpreted Simulationen
dc.subjectShadow Algorithmen
dc.titleThe Shadow Algorithm: A Scheduling Technique for Both Compiled and Interpreted Simulationen
dc.licenseGPLen


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