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dc.contributor.advisorHolcomb, Julie.
dc.contributor.authorMauger, Heather.
dc.date.accessioned2011-09-14T12:58:55Z
dc.date.available2011-09-14T12:58:55Z
dc.date.copyright2011-08
dc.date.issued2011-09-14
dc.identifier.urihttp://hdl.handle.net/2104/8230
dc.description.abstractMuseums need to think creatively to attract and retain a young adult audience. One way museums are addressing this is by creating Alternate Reality Games (ARGs). Unfortunately, there is minimal research and application of ARGs in museums, especially small museum. This project documents the research, development, and implementation of an Alternate Reality Game at the Texas Ranger Hall of Fame and Museum in Waco, Texas. I also surveyed the museum field in regards to their opinions on Alternate Reality Games. ARGs can be a great programming option for museum that have the resources to create one. However, in small museums ARGS are particularly challenging to due to the lack of time, resources, and support.en_US
dc.language.isoEnglishen_US
dc.rightsBaylor University projects are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. Contact libraryquestions@baylor.edu for inquiries about permission.en_US
dc.subjectAlternate reality game.en_US
dc.subjectMuseum programming.en_US
dc.subjectSmall museums.en_US
dc.titleAlternate reality games in small museums.en_US
dc.typeProjecten_US
dc.description.degreeM.A.en_US
dc.rights.accessrightsWorldwide accessen_US
dc.contributor.departmentMuseum Studies.en_US
dc.contributor.schoolsBaylor University. Dept. of Museum Studies.en_US


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