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dc.contributor.advisorPerry, Samuel P.
dc.contributor.authorWatson, Samuel
dc.contributor.otherBaylor University.en_US
dc.date.accessioned2016-08-11T18:37:40Z
dc.date.available2016-08-11T18:37:40Z
dc.date.copyright2016
dc.identifier.urihttp://hdl.handle.net/2104/9785
dc.description.abstractIt is difficult to ignore the environmental problems facing the world as a whole. Humanity has always produced stories in response to cultural movements and global problems. Recent pieces of environmental media can give insight into how Americans see their environment, the issues facing it, and potential paths forward. I examine James Cameron’s Avatar, Frank Herbert’s Dune, and Bethesda Softworks’ Elder Scrolls V: Skyrim and apply Kenneth Burke’s dramatistic pentad to the iterations of the frontier thesis found in the three media. I focus on the protagonists present in each work, determining how they are placed within the Burkean “scene” and concluding whether or not each protagonist is “successful” as an environmental hero.en_US
dc.language.isoen_USen_US
dc.rightsBaylor University projects are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. Contact libraryquestions@baylor.edu for inquiries about permission.en_US
dc.subjectRhetoric. Environmental Communication.en_US
dc.titleSetting the Scene in Environmental Fiction: Kenneth Burke and the Frontier Mythen_US
dc.typeThesisen_US
dc.rights.accessrightsWorldwide accessen_US
dc.contributor.departmentUniversity Scholars.en_US
dc.contributor.schoolsUniversity Scholars.en_US


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