Department of Entrepreneurship
Permanent URI for this communityhttps://hdl.handle.net/2104/11162
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Browsing Department of Entrepreneurship by Author "Klein, Peter G."
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Item Entrepreneurship in the public interest : varieties, effects, and the performance of entrepreneurial arrangements.(2020-07-09) Carvalho da Mota, Eric Gustavo, 1981-; Klein, Peter G.In this dissertation I present three self-contained research papers that examine entrepreneurial efforts to advance the public interest. In the first paper I introduce a novel class of effects caused by digital technology to account for how it expands, maintains, or reduces the influence of governments over citizens. I submit that this class of effects comprises intrusive, unintrusive, and extrusive effects, and distinguish them by the extent to which they shift the influence of governments on social life. In the second paper I examine under which conditions public labs can achieve high performance in pharmaceutical research for neglected diseases. I employ a configurational approach to analyze 195 research projects conducted in 63 public labs in Brazil, a country in which neglected diseases make up the majority of the disease burden. In the third paper I examine capability creation in an ethnographic assessment of cooperation between a leading biopharmaceutical enterprise and its public partners over the course of three years. I develop a comprehensive model of capability creation comprising three generative mechanisms—what I call asymmetries, overflows, and redeployments—and show how each implies different origins and different paces of development. All three papers illustrate how theories, constructs, and models from the entrepreneurship literature can inform key issues of public policy and public well-being.Item Intermediation and disintermediation of resources for entrepreneurship and innovation in the maker movement.(2020-07-12) Browder, Russell E., 1978-; Klein, Peter G.The maker movement phenomenon represents potential disintermediation of producer innovation as well as intermediation of creative processes for entrepreneurs and innovators. This dissertation introduces the maker movement phenomenon and its relevance for research on entrepreneurship and innovation. I discuss how, through shared access to tools and digital fabrication technologies, makers can act as producers in the sharing economy and potentially increase entrepreneurship rates, catalyze advanced manufacturing, and spur economic development. I develop a model of the maker movement configured around social exchange, technology resources, and knowledge creation and sharing. Through a multiple case study design, I build a theoretical understanding of the conditions and mechanisms underlying physical maker spaces as collective resource systems that can lead to value capture and creation. I distinguish between selection and treatment effects by delineating the role of maker spaces for productivity intermediation and creativity intermediation through the interactions of their physical, social and knowledge resources.Item Online maker communities : developing the capabilities of aspiring entrepreneurs for new economic realities.(August 2022) Miller, William Gordon, 1991-; Klein, Peter G.The explosion of innovative and entrepreneurial energy over the last few decades highlights the influence of new digital technologies, especially in the context of user innovation and entrepreneurship. Indeed, numerous works document the salience of this activity in products such as digital audio workstations, ecommerce, and video game modification. This dissertation seeks to develop this research in terms of online maker communities (OMCs) and how they function to help aspiring entrepreneurs build their personal entrepreneurial intelligence. For empirical context, the dissertation explores the world of video games. Chapter One provides an overview and literature review. Chapter Two uses causal inference techniques to consider the effect of video game modding communities on the games in which they innovate. Chapter Three defines and develops the construct of entrepreneurial intelligence (ENTQ) as well as builds theory around how OMCs facilitate its development. Chapter Four provides exploratory evidence of the effect of OMCs in the new world of Dreams, a hybrid game and development engine released for Sony Playstation consoles in February 2020. Chapter Five concludes.