The Shadow Algorithm: A Scheduling Technique for Both Compiled and Interpreted Simulation
dc.contributor.author | Maurer, Peter M. | |
dc.date.accessioned | 2009-11-05T16:55:00Z | |
dc.date.available | 2009-11-05T16:55:00Z | |
dc.date.issued | 2009-11-05T16:55:00Z | |
dc.description.abstract | The shadow algorithm is an event-driven unit-delay simulation technique that has been designed to take advantage of the instruction caches present in many of the latest workstations. The algorithm is based on the threaded-code technique, but uses a dynamically created linked list of environments called shadows. Compiled shadow algorithm simulations run in about 1/5th the time required for a conventional interpreted event-driven simulation. The interpreted shadow algorithm runs in about 1/4th the time of a conventional interpretive simulation. | en |
dc.format.extent | 39598 bytes | |
dc.format.mimetype | application/pdf | |
dc.identifier.uri | http://hdl.handle.net/2104/5452 | |
dc.language.iso | en_US | |
dc.license | GPL | en |
dc.subject | : Compiled Simulation | en |
dc.subject | Event-Driven Simulation | en |
dc.subject | , Interpreted Simulation | en |
dc.subject | Shadow Algorithm | en |
dc.title | The Shadow Algorithm: A Scheduling Technique for Both Compiled and Interpreted Simulation | en |