Personifying dynamic video game music through live performance : a rescoring of RiME.
dc.contributor.advisor | McAllister, Scott. | |
dc.creator | Lujan, Frank Daniel, 1996- | |
dc.date.accessioned | 2020-09-04T18:29:06Z | |
dc.date.available | 2020-09-04T18:29:06Z | |
dc.date.created | 2020-05 | |
dc.date.issued | 2020-05-01 | |
dc.date.submitted | May 2020 | |
dc.date.updated | 2020-09-04T18:29:07Z | |
dc.description.abstract | My central argument for this thesis is that video game music loses its adaptive functionality when performed outside of a gameplay context. My goal is to use technology to incorporate live performance into dynamic game music and create an experience that facilitates collaborative human connection. My research will culminate in a performance of originally composed music that will accompany gameplay of the video game RiME by Tequila Works. I will give an account of the last year and a half, detailing the work that was required to realize this performance. First I will talk about my use of technology. Then I will discuss my approach to the music writing process. I will also explain how these two aspects work together to create the end result. Finally, I will talk about where I want this research to go in the future and how I want to expand upon it. | |
dc.format.mimetype | application/pdf | |
dc.identifier.uri | https://hdl.handle.net/2104/10996 | |
dc.language.iso | en | |
dc.rights.accessrights | Worldwide access | |
dc.subject | Video games. Video game music. Classical music. Interactive performance. Music improvisation. | |
dc.title | Personifying dynamic video game music through live performance : a rescoring of RiME. | |
dc.type | Thesis | |
dc.type.material | text | |
thesis.degree.department | Baylor University. School of Music. | |
thesis.degree.grantor | Baylor University | |
thesis.degree.level | Masters | |
thesis.degree.name | M.M. |
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