Personifying dynamic video game music through live performance : a rescoring of RiME.

dc.contributor.advisorMcAllister, Scott.
dc.creatorLujan, Frank Daniel, 1996-
dc.date.accessioned2020-09-04T18:29:06Z
dc.date.available2020-09-04T18:29:06Z
dc.date.created2020-05
dc.date.issued2020-05-01
dc.date.submittedMay 2020
dc.date.updated2020-09-04T18:29:07Z
dc.description.abstractMy central argument for this thesis is that video game music loses its adaptive functionality when performed outside of a gameplay context. My goal is to use technology to incorporate live performance into dynamic game music and create an experience that facilitates collaborative human connection. My research will culminate in a performance of originally composed music that will accompany gameplay of the video game RiME by Tequila Works. I will give an account of the last year and a half, detailing the work that was required to realize this performance. First I will talk about my use of technology. Then I will discuss my approach to the music writing process. I will also explain how these two aspects work together to create the end result. Finally, I will talk about where I want this research to go in the future and how I want to expand upon it.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttps://hdl.handle.net/2104/10996
dc.language.isoen
dc.rights.accessrightsWorldwide access
dc.subjectVideo games. Video game music. Classical music. Interactive performance. Music improvisation.
dc.titlePersonifying dynamic video game music through live performance : a rescoring of RiME.
dc.typeThesis
dc.type.materialtext
thesis.degree.departmentBaylor University. School of Music.
thesis.degree.grantorBaylor University
thesis.degree.levelMasters
thesis.degree.nameM.M.

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